Author: Ashley Liu

Originally from the swamps of Florida, Ashley is an aspiring illustrator/graphic designer that currently studies at Pratt Institute in upstate New York. Now instead surrounded by excessive amounts of snow, she spends the majority of her time practicing her skills in both digital and traditional media.

Update: Concept art for new game idea

concept fox


I drew some concept art digitally to emulate a traditional ink painting. It was a pain and many brush settings were changed and lost, RIP

The idea of my game changed – it will now be programmed for PC. The premise is still a platformer game, and will be done in a traditional Chinese ink style painting (but all graphics will be made digitally). You play as a fox navigating nature and you have to overcome obstacles by “painting” (e.g. painting a tree to jump on to reach a higher ledge).


Update: Week 6


I started to collaborate with a student from SUNY Polytech to make a playable version of the game. It will likely be created in Construct 2, a game development program that does not require prior knowledge in programming. I’ve also downloaded Spriter to animate as opposed to After Effects because I realized the latter is probably super inefficient to use if a playable game is being created as opposed to a mockup video animation.

Utica Public Library


Utica Public Library
An extensive history within books

The origins of the Utica Library begin in the year 1825, when a private subscription library opened its doors at the Broad Street offices of Attorney Justus Rathbone. Over the years, the library underwent several relocations throughout the city while steadily expanding its now extensive collection. Utica’s first free public begin in 1838 once New York state established school district libraries.  The growth of the city eventually brought a greater demand of services to the library, and calls for a new, permanent structure and location were made. Thomas R. and Frederick T. Proctor donate the land and W.P. White donates $1,000 to fund construction. The architectural design for the new building was created by Arthur C. Jackson of  Carrère and Hastings. On May 3, 1903, the cornerstone was laid. It opened on December 12, 1904, and over 25,000 books were transferred from the previous location on Elizabeth Street.

A 5 year renovation program from 1988-1922 brought about structural and aesthetic improvements to the overall building, including handicapped accessibility, skylighting, a new roof, and a drainage system. A computer system was also installed, allowing both patrons and staff to access the entire inventory of all public libraries within the Mid-York Library System. Other notable recent technological additions include a new phone system in 1993, the opening of the Computer Room in 2004, a fire alarm system im 2005, installation of a heating, ventilation, and air conditioning system in 2006, and the addition of storm windows in 2008.

Interview questions

How do you believe the development of the library has affected the city of Utica?


What do visitors come most often here for? Any interesting stories or visitors?


What notable events are hosted here?


What is your favorite aspect of working in the library?


For a newcomer that just aquired a library card, what do you reccomend doing in here?


What made you decide to become a librarian?


I noticed there are many historical books kept under lock and key, but yet displayed in glass cases to the public. Is the public able to read them? Do they document the history of the city?


The library a rather unique, grandiose structure as compared to the rest of the city. Are visitors interested in the history of the library and how it came to be?
What in Utica makes you proud?

Update: stages/title screens

New'vasNew Canvas

I created some more concepts for the stage/title screens based off of notable Old Testament tales.

Since the main focus of this theoretical game would be entering a state of zen/relaxation, I decided to omit “stage clear” popups and want to provide a seamless transition in between levels to preserve the player’s concentration – as a result, progress is marked by checkpoints and each time the the game is loaded the title screen would be marked by the stage the player last played. Its not shown in the sketch, but the avatar controlled by the player would be there and tapping the screen to start the game would have it immediately take off into the scenery without loading


Update: concept sketches

I have sketched some rough concepts for what I’d like the layout of the game to be as well as a basic style and character design. I decided on a simplified style that will derive it’s main focus from colors (although I haven’t added any yet). The character design will be kept basic in order to focus on the scenery as the main factor in the game, which I will likely digitally develop next week as concepts.

Personal project idea 2: Eden


IMG_20170919_030337.jpgI decided on another idea for my persona project, which is a mobile runner game called Eden. I can’t learn how to code in a short amount of time so it won’t be a real game, but I plan to create concept art, animate fake gameplay with After Effects, and make fake screencaps of gameplay. It will be a highly aesthetic game that focuses heavily on graphics and appealing UI.