Nintendo is a Japanese multinational consumer electronics and video game company headquartered in Kyoto. They are one of the world’s largest video game companies by market capitalization, creating some of the best-known and top-selling video game franchises, such as Mario, The Legend of Zelda, and Pokémon. Founded on 23 September 1889 by Fusajiro Yamauchi, it originally produced handmade hanafuda playing cards. Nintendo has become one of the most influential companies in the video game industry and Japan’s third most-valuable company with a market value of over $85 billion. Nintendo has developed seven home video game consoles and multiple portable consoles for use with external media, which I will be recording in a graphic timeline through Project Truth.
Originally from the deathly swamps of Florida, Ashley is a self-taught illustrator/graphic designer that currently studies at Pratt Institute in upstate New York. Now instead surrounded by excessive amounts of snow, she actively avoids hypothermia by staying indoors and experimenting with the vast possibilities that the world of design offers.
I will be doing a timeline-style infographic on the most popular Nintendo consoles released up until 2018 this year, from the NES all the way to the Switch. The well-known Japanese multinational consumer electronics company has developed 7 home video game consoles and multiple portable consoles for use with external media, as well as dedicated consoles and other hardware for their consoles.
I plan to organize the timeline in the style of world selection seen in New Super Mario bros, as seen here:
Instead of castles/posts/mushrooms/screaming pink princesses, I will replace the graphics with illustrations of the console I am representing. Indesign does have an option to create an interactive PDF, so I will have the information of the console pop up in a new window or speech bubble when the mouse rolls over it. If I am unable to make it interactive due to excessive frustration, I’ll just place the info bubbles below the console.
I made two different pixel animations to represent Bitcoin, currently the most well known trending cryptocurrency. I decided to go with pixel animation to reflect the fact that it’s a digital currency and does not carry a physical form.
I imported the background into After Effects and downloaded some ink spread effects to use in the intro. The mock intro isn’t able to be interacted with outside of viewing, but I tried to make it look as legitimate as possible.
Rendering a traditional sketch into digital version as well as separating the body parts into layers for rigging in animation.
Animated intro short to the game I made on After Effects.
Another ink study of a landscape, except done digitally. I downloaded a good amount of watercolor brushes to try to mimic the look of a traditional ink painting.
Some ink studies done in landscape. This was done in a sketchbook with India ink for me to get a general feel of how to work with it.
Here are some watercolor sketches I’ve done for concept of the fox. I played around with different palettes and styles.
I drew some concept art digitally to emulate a traditional ink painting. It was a pain and many brush settings were changed and lost, RIP
The idea of my game changed – it will now be programmed for PC. The premise is still a platformer game, and will be done in a traditional Chinese ink style painting (but all graphics will be made digitally). You play as a fox navigating nature and you have to overcome obstacles by “painting” (e.g. painting a tree to jump on to reach a higher ledge).
I started to collaborate with a student from SUNY Polytech to make a playable version of the game. It will likely be created in Construct 2, a game development program that does not require prior knowledge in programming. I’ve also downloaded Spriter to animate as opposed to After Effects because I realized the latter is probably super inefficient to use if a playable game is being created as opposed to a mockup video animation.
I took a break from my personal project for this week and illustrated some cover art for another friend’s existing game.